Outfitting a One Piece 3D Character - Jinbe Using Blender and Character Creator
Offered By: Reallusion via YouTube
Course Description
Overview
          Learn efficient 3D character outfitting techniques in this 22-minute tutorial featuring Peter Alexander (Mythcons). Master the process of clothing Jinbe from One Piece using Blender and Character Creator. Discover time-saving methods for creating 3D outfits, including utilizing CC4 Blender Pipeline Tool and CC/iC Blender Tools addon utilities for partial mesh updates. Explore workflows between Eevee and Cycles for texture baking, sculpt models with Multi-Resolution modifiers, and create brush textures with Affinity. Follow along as the tutorial covers character setup, blocking out clothing, UV creation, wardrobe completion, accessory export and import, skin weight transfer, posing, sculpting, brush texture creation, normal map baking, and mesh replacement techniques. Gain valuable insights to streamline your 3D character outfitting process and enhance your skills in Blender and Character Creator.
        
Syllabus
  Introduction
  Character Setup and Export
  Blocking Out Clothing with CC/iC Blender Tools
  Creating UVs
  Using Proportional Editing
  Completing the Wardrobe
  Exporting and Importing Accessories in Character Creator 4
  Transferring Skin Weights
  Posing and Second Export with CC4 Blender Tools
  Adjusting Items in Blender
  Using Multi-resolution Modifier to Sculpt
  Creating a Brush Texture
  Baking Normal Maps
  Exporting Back to Character Creator with CC/iC Blender Tools
  Using Replace Mesh to Transfer Vertex Positions
Taught by
Reallusion
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