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Outfitting a One Piece 3D Character - Jinbe Using Blender and Character Creator

Offered By: Reallusion via YouTube

Tags

Blender Courses Animation Courses Sculpting Courses UV Mapping Courses Rigging Courses Mesh Editing Courses Texture Baking Courses Character Creator Courses

Course Description

Overview

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Learn efficient 3D character outfitting techniques in this 22-minute tutorial featuring Peter Alexander (Mythcons). Master the process of clothing Jinbe from One Piece using Blender and Character Creator. Discover time-saving methods for creating 3D outfits, including utilizing CC4 Blender Pipeline Tool and CC/iC Blender Tools addon utilities for partial mesh updates. Explore workflows between Eevee and Cycles for texture baking, sculpt models with Multi-Resolution modifiers, and create brush textures with Affinity. Follow along as the tutorial covers character setup, blocking out clothing, UV creation, wardrobe completion, accessory export and import, skin weight transfer, posing, sculpting, brush texture creation, normal map baking, and mesh replacement techniques. Gain valuable insights to streamline your 3D character outfitting process and enhance your skills in Blender and Character Creator.

Syllabus

Introduction
Character Setup and Export
Blocking Out Clothing with CC/iC Blender Tools
Creating UVs
Using Proportional Editing
Completing the Wardrobe
Exporting and Importing Accessories in Character Creator 4
Transferring Skin Weights
Posing and Second Export with CC4 Blender Tools
Adjusting Items in Blender
Using Multi-resolution Modifier to Sculpt
Creating a Brush Texture
Baking Normal Maps
Exporting Back to Character Creator with CC/iC Blender Tools
Using Replace Mesh to Transfer Vertex Positions


Taught by

Reallusion

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