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Sculpting a Game Asset in Blender

Offered By: LinkedIn Learning

Tags

Blender Courses Game Development Courses Sculpting Courses 3d Modeling Courses UV Mapping Courses Texture Baking Courses

Course Description

Overview

Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Modeling the Hammer
  • Loading a background image
  • Modeling the hammer head
  • Modeling the handle
  • Modeling the accessories
  • Finishing the hammer
2. UV Mapping the Hammer
  • UV mapping the hammer head
  • UV mapping the handle
  • UV mapping the accessories
  • Finishing the UV map
  • Organizing and testing the UV map
3. Sculpting the Details
  • Creating a high-poly version
  • The Multiresolution modifier
  • The Sculpt Brush
  • The Mask Brush
  • The Anchor tool
  • Creating fine details
4. Baking and Applying the Textures
  • Preparing to bake the texture maps
  • Baking the normal and ambient occlusion (AO) maps
  • Importing and testing in Unity
Conclusion
  • Conclusion and next steps

Taught by

Darrin Lile

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