Maya: Advanced Texturing
Offered By: LinkedIn Learning
Course Description
Overview
Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures with Maya, Photoshop, Mudbox, and Substance Painter.
Syllabus
Introduction
- Welcome
- What you should know
- How to use the exercise files
- What is texture?
- Interview your objects
- UV basics in Maya
- UV workflows
- UV layouts
- To UV or not to UV?
- Review reference materials
- Remove shadows from the base texture
- Tile texture
- Texture scale
- Brick: Bump map
- Brick: Add final touches
- Brick: Begin coloring the wall
- Brick: Create spec roughness map
- Wood floor: Paint textures
- Wood floor: Create a normal map
- Wood floor: Specular highlights
- Review reference materials in Mudbox
- Bake hi-res details
- Leather: Grain paint textures
- Leather: Add cracks
- Leather: Final digital sculpting
- Leather: Block the color
- Leather: Color finalization
- Leather: Specular highlights
- Leather: Export texture maps
- Leather: Render texture maps
- Prep your models
- Bake maps at base level
- Wall base: Color and metal
- Lamp base: Blocking
- Lamp base: Finalization
- Lamp shade: Blocking
- Light bulb: Texture channels
- Add a dusting effect
- Apply textures from Substance to Maya
- Next steps
Taught by
Andy Beane
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