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Substance Painter 2016 Essential Training

Offered By: LinkedIn Learning

Tags

3d Texturing Courses 3D Rendering Courses UV Mapping Courses Digital Painting Courses PBR Materials Courses Procedural Texturing Courses

Course Description

Overview

Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.

Syllabus

Introduction
  • Introduction
  • Exercise files
1. Model Preparation
  • Best practices for UVs and texel density
  • Material assignment
  • Using vertex color to prepare ID map
2. The Substance Painter Interface
  • Creating a project
  • Navigating the 3D/2D views
  • General UI overview
  • Understanding display settings
  • Setting up a shader
  • Working with texture set settings
3. Working with the Shelf
  • Importing resources
  • Saving filters and creating a sub-shelf
4. Baking Maps
  • Using the integrated bakers
5. Applying Materials
  • Working with fill layers
  • Painting layer masks
  • Applying materials using Color Selection
  • Applying additional materials
  • Creating new materials using fill layers
  • Duplicating layers
6. Modifying Channels
  • Using procedurals to modulate roughness
  • Creating a complex mask and Smart Material
7. Using the Transform Tools, Projection Modes, and Anchors
  • Using planar projection to place a logo
  • Working with layer blend modes
  • Adding a bitmap texture to a layer
  • Creating a logo with height and anchors
8. Using the Painting Tools
  • Understanding brush properties
  • Creating a custom brush tool
  • Using symmetry to paint
  • Using stencils
  • Using a text alpha
  • Using the Clone tool
9. Working with Layer Effects
  • Applying filters
  • Using Generators to create wear
  • Adding an overall dust layer with Position maps
10. Rendering and Exporting Textures
  • Rendering using Iray
  • Working with export configurations
  • Using Substance Painter maps in Adobe Dimension
Conclusion
  • Next steps

Taught by

Wes McDermott

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