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Substance Painter 2018 Essential Training

Offered By: LinkedIn Learning

Tags

3d Texturing Courses UV Mapping Courses Smart Materials Courses PBR Materials Courses

Course Description

Overview

Learn how to use Substance Painter 2018 to texture and render assets for 3D games.

Syllabus

Introduction
  • Learning Substance Painter
  • What to know
  • Exercise files
1. Creating a Project
  • Creating a project and importing the mesh
  • Navigating the views
  • Understanding texture sets and settings
  • Understanding display settings
  • Setting up a shader
  • Importing content
2. Baking Textures
  • Baking the maps for the project
  • Using Match By Mesh Name
  • Fixing overlapping UVs
  • Fixing ambient occlusion (AO) using Clone Brush
3. Creating a Metal Material
  • Creating the base material
  • Adding scratches to the roughness
  • Creating edge wear
  • Creating and applying a Smart Material
4. Texturing the Body
  • Creating the base and rust material
  • Masking the rust with effects and generators
  • Instancing the material
  • Refining the rust on the bucket
  • Finishing the bucket
  • Texturing the back
  • Adding a second painted material
  • Continuing to apply materials
  • Mirroring details
  • Painting bolts
  • Improving the metal
5. Texturing the Tires and Cabin
  • Creating the rubber
  • Texturing the rims
  • Texturing the cabin inside
  • Texturing the windshield
6. Applying Decal Textures and Overall Dirt
  • Texturing the lights
  • Using the UV projection manipulator
  • Creating the dirt material
7. Exporting and Using Textures
  • Using export configurations
  • Rendering in Iray
Conclusion
  • Next steps

Taught by

Wes McDermott

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