YoVDO

The Holy Grail of Multiplayer Level Design - Casual and Competitive Maps

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Level Design Courses Game Design Courses

Course Description

Overview

Explore the design processes used by Hi-Rez Studios to create levels for Paladins, a team-based FPS, in this 2018 GDC Level Design Workshop talk. Discover how Andrew Yoder and his team developed maps that cater to both casual and competitive players since the game's beta closure. Gain insights into the challenges and strategies involved in crafting multiplayer levels that balance accessibility and competitive depth. Learn valuable techniques for designing engaging and versatile game environments that appeal to a wide range of players in the first-person shooter genre.

Syllabus

The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps


Taught by

GDC

Related Courses

World Design for Video Games
California Institute of the Arts via Coursera
Diseño de videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
How to Make a Platformer Using libGDX
Amazon via Udacity
游戏策划与设计
Fudan University via Coursera
Programming for Level Design
Unity via Coursera