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Achieving High-Fidelity AR with the Lightweight Render Pipeline

Offered By: Unity via YouTube

Tags

GDC (Game Developers Conference) Courses Unity Courses Augmented Reality Courses AR Foundation Courses Shader Graph Courses Face Tracking Courses

Course Description

Overview

Explore the latest advancements in Unity's AR Foundation package in this 21-minute conference talk from GDC 2019. Dive into the Lightweight Render Pipeline (LWRP) support, AR Remote, and face-tracking capabilities. Learn how to get started with AR Foundation and leverage unique features exclusive to this multi-platform AR layer. Discover the potential of LWRP in AR development, and gain insights into Shader Graph and AR Shadow Plane techniques. Watch a practical demo on plant placement to see these concepts in action. Presented by Dan Miller, AR/VR Evangelist at Unity Technologies, this talk provides valuable knowledge for developers looking to enhance their AR projects with Unity's cutting-edge tools.

Syllabus

Intro
Overview
AR Foundation - Today
AR Foundation - Tomorrow
LWRP - AR Foundation
Shader Graph
AR Shadow Plane
Demo - Plant Placement


Taught by

Unity

Tags

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