Megacity on Mobile - How We Optimized It with Adaptive Performance
Offered By: Unity via YouTube
Course Description
Overview
Discover how Unity optimized the Megacity demo for mobile devices in this 23-minute GDC 2019 talk. Learn about overcoming challenges such as 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Explore the new Adaptive Performance feature, developed in partnership with Samsung, which enables smoother mobile experiences and improved battery life. Gain insights from speakers Jungwoo Kim of Samsung Electronics and David Berger of Unity Technologies as they discuss mobile limitations, optimization techniques, and the implementation of Adaptive Performance. Delve into topics such as UI rendering optimization, gaming governors, heat management, GameSDK, and framerate improvements. Understand how Adaptive Performance works and get a glimpse of its future roadmap to enhance mobile game development.
Syllabus
Intro
Limitation in Mobile
Optimization
Optimizing Games
Governor in UI Rendering
Governor in Gaming
Heat Management
GameSDK
What Samsung is doing...
Framerate
Adaptive Performance: How it works
Roadmap
Taught by
Unity
Tags
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