YoVDO

Rewarding Exploration with Collectibles and Gatherables

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Level Design Courses Game Design Courses

Course Description

Overview

Explore the principles governing the placement of interactable and collectible objects in game environments in this 2019 GDC Level Design Workshop talk. Delve into game designer Leah Miller's insights on creating engaging exploration mechanics through strategic placement of collectibles and gatherables. Gain valuable knowledge on how to effectively reward player curiosity and enhance the overall gaming experience through thoughtful level design. Learn techniques to balance challenge and satisfaction in object placement, ensuring players remain motivated to explore every corner of the game world.

Syllabus

Rewarding Exploration with Collectibles and Gatherables


Taught by

GDC

Related Courses

World Design for Video Games
California Institute of the Arts via Coursera
Diseño de videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
How to Make a Platformer Using libGDX
Amazon via Udacity
游戏策划与设计
Fudan University via Coursera
Programming for Level Design
Unity via Coursera