Real Time Rendering for Feature Film - Rogue One
Offered By: GDC via YouTube
Course Description
Overview
Explore the innovative rendering technology inspired by video games used in creating a real-time hero character for Rogue One: A Star Wars Story. Delve into the challenges and lessons learned as ILM's John Knoll and ILMxLab's Roger Cordes and Naty Hoffman discuss their proprietary techniques in this 2017 Game Developers Conference talk. Gain insights into the intersection of film and game rendering technologies, and discover how these advancements are shaping the future of visual effects in feature films.
Syllabus
Real Time Rendering for Feature Film: Rogue One
Taught by
GDC
Related Courses
Unity Certified 3D ArtistUnity via Coursera Enscape Essential Training for Revit
LinkedIn Learning Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
Udemy Infoarquitectura de interiores con Unreal Engine 4
Domestika Introducción a Unreal Engine 4 para visualización arquitectónica
Domestika