Mansions of Madness 2nd Edition - Postmortem of an App-Integrated Board Game
Offered By: GDC via YouTube
Course Description
Overview
Explore the conceptual knowledge, successes, and failures behind the development of Mansions of Madness: Second Edition in this 2018 GDC talk by Fantasy Flight Games' Andrew Fischer. Delve into the challenges of creating an app-integrated board game, examining topics such as testing, differences between tabletop and digital experiences, content complexity, and potential downsides. Gain insights into the team's approach to transparency, discovery, replayability, and addressing skepticism. Learn about the interface challenges and key questions that guided the development process. Conclude with a Q&A session to further understand the intricacies of merging digital and physical gaming experiences.
Syllabus
Introduction
Overview
Testing
Tabletop vs Digital
Playmaker
Content
Complexity
The Downsides
Lack of Transparency
The Sense of Discovery
Replayability
Skepticism
Why is the app worth the hassle
The problem with interfacing
The question we asked ourselves
Conclusion
Questions
Taught by
GDC
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