It Just Works - Ray-Traced Reflections in Battlefield V
Offered By: GDC via YouTube
Course Description
Overview
Dive into the technical intricacies of ray-traced reflection implementation in Battlefield V with EA DICE developers Johannes Deligiannis and Jan Schmid in this 48-minute GDC 2019 talk. Explore the cutting-edge techniques and challenges faced by the team as they integrated real-time ray tracing into the game's graphics engine. Gain valuable insights into the development process, optimization strategies, and the impact of ray-traced reflections on visual fidelity. Learn how DICE achieved stunning, realistic reflections that enhance the immersive experience of Battlefield V's dynamic environments. Perfect for game developers, graphics programmers, and tech enthusiasts interested in the latest advancements in real-time rendering and ray tracing technology in AAA game development.
Syllabus
It Just Works: Ray-Traced Reflections in Battlefield V
Taught by
GDC
Related Courses
Blending Gameplay and Storytelling with Timeline - 2019 ImprovementsUnity via YouTube Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube