How to Represent Mental Illness in Games
Offered By: GDC via YouTube
Course Description
Overview
Explore a detailed overview of mental illness representation in gaming through this 2019 GDC session. Gain insights from Dr. Jennifer Hazel on the importance of the topic and learn practical approaches to implementing realistic portrayals of mental health issues in video games. Delve into discussions on stigma, statistics, public perception, and language surrounding mental illness. Examine specific mental health conditions such as depression, anxiety, psychosis, and borderline personality disorder, with references to their depiction in games like God of War. Investigate the portrayal of mental health wards and protocols in gaming. Conclude with a Q&A session to further understand this crucial aspect of game development and storytelling.
Syllabus
Intro
Dr Jennifer Hazel
Content Warning
Disclaimers
Why is this important
Stigma
Statistics
Public Perception
Language
Specifics
Depression
Anxiety
Psychosis
God of War
Borderline
Chloe
Antisocial Personality Disorder
Mental Health wards
Mental Health Protocol
Questions
Taught by
GDC
Related Courses
Introduction to Game DevelopmentMichigan State University via Coursera World Design for Video Games
California Institute of the Arts via Coursera Videojuegos: ¿de qué hablamos?
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Desarrollo y Diseño de Videojuegos: Proyecto final
Universidad de los Andes via Coursera Gameplay Programming for Video Game Designers
Rochester Institute of Technology via edX