YoVDO

How to Represent Mental Illness in Games

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Video Game Design Courses

Course Description

Overview

Explore a detailed overview of mental illness representation in gaming through this 2019 GDC session. Gain insights from Dr. Jennifer Hazel on the importance of the topic and learn practical approaches to implementing realistic portrayals of mental health issues in video games. Delve into discussions on stigma, statistics, public perception, and language surrounding mental illness. Examine specific mental health conditions such as depression, anxiety, psychosis, and borderline personality disorder, with references to their depiction in games like God of War. Investigate the portrayal of mental health wards and protocols in gaming. Conclude with a Q&A session to further understand this crucial aspect of game development and storytelling.

Syllabus

Intro
Dr Jennifer Hazel
Content Warning
Disclaimers
Why is this important
Stigma
Statistics
Public Perception
Language
Specifics
Depression
Anxiety
Psychosis
God of War
Borderline
Chloe
Antisocial Personality Disorder
Mental Health wards
Mental Health Protocol
Questions


Taught by

GDC

Related Courses

Blending Gameplay and Storytelling with Timeline - 2019 Improvements
Unity via YouTube
Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube
Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube
Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube
Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube