YoVDO

Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Game Design Courses

Course Description

Overview

Explore the challenges of balancing lethality and combat in 'Ghost of Tsushima' in this 25-minute GDC 2021 talk by Sucker Punch Productions' Theodore Fishman. Delve into the intricacies of honoring the samurai fantasy while maintaining engaging gameplay. Learn about the lethality contract, defensive and offensive strategies, and the importance of design by feel and data. Discover how the team bent the rules for duels and legendary encounters, and gain valuable insights into problem-solving in game combat design. Gain practical takeaways for creating a compelling and authentic combat experience in action games.

Syllabus

Intro
THE SAMURAI FANTASY AND LETHALITY GHOST
THE LETHALITY CONTRACT
MORE DEFENSIVE BEHAVIOR
GOING ON THE OFFENSIVE
DESIGN BY FEEL AND DATA
BENDING THE RULES: DUELS
BENDING THE RULES: LEGENDS
FINAL PROBLEMS
LAST THOUGHTS: TAKEAWAYS


Taught by

GDC

Related Courses

Games Based Learning MOOC
Independent
Games in Education: Gamification
OpenLearning
Concepts in Game Development
Swinburne University of Technology via Open2Study
Gamification Design
Play Jugo via iversity
Make Your Own 2048
Udacity