YoVDO

From Shore to Horizon - Creating a Practical Tessellation Based Solution

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Tessellations Courses

Course Description

Overview

Explore the innovative Ocean Technology system developed by Eidos Montreal in this 57-minute GDC 2017 conference talk. Dive into the techniques behind creating a practical tessellation-based solution for ocean rendering, as Jean-Normand Bucci and Nicolas Longchamps share their expertise. Gain insights into advanced game development topics, including visual arts, programming, and technical design. Learn how to implement realistic water effects that seamlessly transition from shore to horizon in video games. Discover valuable strategies for optimizing performance and enhancing visual fidelity in large-scale ocean environments.

Syllabus

From Shore to Horizon: Creating a Practical Tessellation Based Solution


Taught by

GDC

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