Customizing Character Face Expressions - Mesh, Morph, Bones, and Facial Profile Editor
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Learn how to customize and fix character face expressions using mesh, morph, bones, and GoZ in this comprehensive 32-minute tutorial. Explore the Facial Profile Editor to create and modify expression shapes, use mirroring techniques, and adjust facial bones for jaw, teeth, tongue, and eyes. Master GoZ face shape editing, work with topology map landmarks, and create custom sliders for complex expressions. Discover techniques for isolating left and right changes and utilizing the morph brush with history slider. Gain valuable insights into character creation pipeline, arbitrary mesh pose management, and creating expressions for non-standard characters.
Syllabus
- Intro
- Shapes vs Expression Wrinkles
- Edit Facial Tas
- Facial Profile Editor Overview
- Open Modify Morph Expression Shapes
- Mirror Expression data
- Multiple Shape Link Update with Split Part
- Edit Mesh Expression Shapes
- Soft Selection and Mirror
- Proportion Face Bones For Jaw, Teeth, Tongue, and Eyes
- Adjust Bones Auto Position
- Edit Facial and Motion Facial Rig to Check Shapes
- GoZ Face Shape Editing
- Clear Cache Files
- Split Part Cheek Puff with GoZ
- Topology Map Landmarks
- Custom Slider for Complex Expression
- Custom Slider for Granular Utility Shapes
- Morph Brush and History Slider
- Mouth Corner Curl L & R
- Isolating L & R Changes
- Outro
Taught by
Michael Pavlovich
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