Applying Level Design to Dialogue in Subsurface Circular
Offered By: GDC via YouTube
Course Description
Overview
Explore the innovative approach to conversation tree design in this 2018 GDC talk by Mike Bithell of Bithell Games. Delve into the process used to create dialogue structures for Subsurface Circular, drawing parallels between conversation flow and traditional level design principles. Gain insights into crafting engaging narrative experiences through the lens of game design techniques. Learn how to apply level design concepts to dialogue systems, enhancing player interaction and storytelling in games.
Syllabus
Applying Level Design to Dialogue in Subsurface Circular
Taught by
GDC
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent