V-Ray Next for 3ds Max Essential Training
Offered By: LinkedIn Learning
Course Description
Overview
Get up and running with the V-Ray Next rendering engine inside 3ds Max. Learn how to leverage the many tools and features found in this powerful rendering solution.
Syllabus
Introduction
- Creating renders using V-Ray Next
- Software versions used in this course
- Working with 3ds Max projects
- A note on gamma and unit settings
- Adaptive Dome Light setting
- Metal/rough workflow
- Rendering in the cloud (beta)
- Switch material
- NVIDIA AI Denoiser and render element specific denoising
- New hair material (update 1 Glint and Glitter)
- Lighting Analysis tool
- V-Ray plugin material and texture
- Drag-and-drop V-Ray assets
- Point-and-shoot camera tools
- Update 1: Viewport IPR
- Update 1: GPU improvements (bucket, dispersion, and faster fog)
- An introduction to the V-Ray light
- The V-Ray Plane light
- The V-Ray Dome light
- The V-Ray Sphere light
- The V-Ray Mesh light
- The V-Ray Disc light
- The V-Ray IES light
- V-Ray Sun and Sky
- Enabling the Environment skylight
- Using irradiance mapping: Part 1
- Using irradiance mapping: Part 2
- Using Light Cache
- Using Brute Force GI
- The V-Ray Material: Diffuse color
- The V-Ray Material: Reflection
- The V-Ray Material: Clear glass
- The V-Ray Material: Colored and frosted glass
- Creating a translucency effect
- V-Ray hair shader
- Car paint shader
- Using the VRmat format
- The V-Ray alSurface material
- Using MDL materials
- An introduction to V-Ray maps
- V-Ray Color
- V-Ray Curvature
- V-Ray Dirt
- V-Ray Edges Tex
- V-Ray HDRI
- V-Ray MultiSub Tex
- V-Ray Normal Map
- V-Ray Triplanar
- Image sampling explained
- Progressive sampling engine
- Bucket sampling engine
- IPR
- Resumable rendering
- Fixing super bright sampling problems
- Physical Camera setup
- Physical Camera controls
- Controlling exposure
- Depth of field
- Creating a Motion Blur effect
- Perspective correction
- Rendering panoramas
- An introduction to V-Ray GPU
- Using V-Ray GPU
- The GPU UI: V-Ray tab
- The GPU UI: Performance tab
- Render elements explained
- Pipeline decisions
- Render elements workflow
- Outputting our basic render elements
- Compositing the basic elements
- Using elements for image manipulation
- Adding DOF using a Z-Depth pass
- Light Select
- Multimatte
- Cryptomatte
- Sample Rate
- The Denoiser element
- ExtraTex (Dirt/AO)
- UI overview
- The Color Correction controls
- Using the History tool
- Tools for interactive rendering
- Interactive Lens FX
- Using V-Ray Geometry: Fur
- Using V-Ray Geometry: Proxies
- Using V-Ray Geometry: Clipper
- V-Ray Instancer
- Stereoscopic VR rendering
- V-Ray metaballs
- DOF in a perspective viewport
- Using Render Mask
- Aerial perspective
- Displacement
- Volume grid
- V-Ray mesh viewer
- Next steps
Taught by
Brian Bradley
Related Courses
Analytical Chemistry / Instrumental AnalysisRice University via Coursera Введение в биоинформатику (Introduction to Bioinformatics)
Saint Petersburg State University via Coursera Evaluating Social Programs
Massachusetts Institute of Technology via edX Introduction to Computer Numerical Control
TenarisUniversity via edX Introduction to Oil Country Tubular Goods (OCTG)
TenarisUniversity via edX