Rhino and V-Ray: Architectural Rendering
Offered By: LinkedIn Learning
Course Description
Overview
Learn the essentials of V-Ray 5, the fifth version of the popular third-party render engine inside 3ds Max
Syllabus
Introduction
- Rendering with V-Ray 5
- Software versions and exercise files
- Working with 3ds Max projects
- Fixing asset linking problems
- Gamma and unit settings
- Introduction and software versions used
- Chaos Cosmos asset library
- VFB: Pixel-perfect masks
- Mat updates: Fog and translucency
- Material override updates
- Progressive caustics mode
- VFB: Separate render channels improvements
- The new V-Ray camera lister
- Multiple additive dome lights
- The Intel denoiser
- Render elements: Coat and sheen
- Render elements: Ambient occlusion
- New Frame Buffer overview
- Light mixing: Part 1
- Light mixing: Part 2
- Color correction and layered compositing
- Using the History tool
- Interactive lens effects
- Asset Browser and Material Library
- Material presets and previews
- Coat and sheen layers
- UVWRandomizer map
- Light Path Expressions workflow
- ACES primer
- Native ACEScg support
- V-Ray workflow options
- V-Ray in the 3ds Max UI
- The V-Ray Toolbar
- Outputting images
- Overview of V-Ray lighting tools
- Understanding GI in V-Ray
- GI engine: Brute Force
- GI engine: IM and LC
- Working with Plane and Disc lights
- The V-Ray Sun and Sky
- IES light
- Dome
- Mesh light
- The V-Ray Light material
- The GI environment control
- Introduction to materials in V-Ray
- The V-Ray material
- Metal and rough workflow in V-Ray
- The alSurface material
- Car Paint version 2
- The Hair material
- The Override material
- The VRmat material
- The SSS2 material: Part 1
- The SSS2 material: Part 2
- MDL materials
- VRmat
- The V-Ray Bitmap (formerly V-Ray HDRI)
- V-Ray Dirt
- V-Ray Triplanar texture
- V-Ray Multi Sub texture
- V-Ray normal map
- Edges texture
- Color map
- Curvature
- Image sampling
- Using the progressive sampling engine
- Working with bucket sampling
- The sampling rate element
- Using the Denoiser
- Fixing super bright sampling problems
- Resumable rendering
- V-Ray IPR modes: Part 1
- V-Ray IPR modes: Part 2
- Physical Camera setup
- Physical Camera controls
- Point and shoot controls
- Creating a motion blur effect
- Depth of field
- Controlling exposure
- Using exposure values in V-Ray
- Perspective correction
- Rendering panoramas
- V-Ray Fur
- Caustics
- Lighting analysis
- Drag and drop assets
- Proxies
- Instancer
- Aerial Perspective effect
- Next steps
Taught by
Dave Schultze
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