YoVDO

Rhino and V-Ray: Architectural Rendering

Offered By: LinkedIn Learning

Tags

Rhinoceros 3D Courses V-Ray Courses Compositing Courses Architectural Visualization Courses Architectural Rendering Courses

Course Description

Overview

Learn the essentials of V-Ray 5, the fifth version of the popular third-party render engine inside 3ds Max

Syllabus

Introduction
  • Rendering with V-Ray 5
  • Software versions and exercise files
  • Working with 3ds Max projects
  • Fixing asset linking problems
  • Gamma and unit settings
1. V-Ray 5.1
  • Introduction and software versions used
  • Chaos Cosmos asset library
  • VFB: Pixel-perfect masks
  • Mat updates: Fog and translucency
  • Material override updates
  • Progressive caustics mode
  • VFB: Separate render channels improvements
  • The new V-Ray camera lister
  • Multiple additive dome lights
  • The Intel denoiser
  • Render elements: Coat and sheen
  • Render elements: Ambient occlusion
2. New and Updated: V-Ray 5 Highlights
  • New Frame Buffer overview
  • Light mixing: Part 1
  • Light mixing: Part 2
  • Color correction and layered compositing
  • Using the History tool
  • Interactive lens effects
  • Asset Browser and Material Library
  • Material presets and previews
  • Coat and sheen layers
  • UVWRandomizer map
  • Light Path Expressions workflow
  • ACES primer
  • Native ACEScg support
3. V-Ray in 3ds Max Primer
  • V-Ray workflow options
  • V-Ray in the 3ds Max UI
  • The V-Ray Toolbar
  • Outputting images
4. Lighting Scenes with V-Ray
  • Overview of V-Ray lighting tools
  • Understanding GI in V-Ray
  • GI engine: Brute Force
  • GI engine: IM and LC
  • Working with Plane and Disc lights
  • The V-Ray Sun and Sky
  • IES light
  • Dome
  • Mesh light
  • The V-Ray Light material
  • The GI environment control
5. Working with V-Ray Materials
  • Introduction to materials in V-Ray
  • The V-Ray material
  • Metal and rough workflow in V-Ray
  • The alSurface material
  • Car Paint version 2
  • The Hair material
  • The Override material
  • The VRmat material
  • The SSS2 material: Part 1
  • The SSS2 material: Part 2
  • MDL materials
6. Utilizing V-Ray Map Types
  • VRmat
  • The V-Ray Bitmap (formerly V-Ray HDRI)
  • V-Ray Dirt
  • V-Ray Triplanar texture
  • V-Ray Multi Sub texture
  • V-Ray normal map
  • Edges texture
  • Color map
  • Curvature
7. V-Ray Quality-Control Tools
  • Image sampling
  • Using the progressive sampling engine
  • Working with bucket sampling
  • The sampling rate element
  • Using the Denoiser
  • Fixing super bright sampling problems
  • Resumable rendering
  • V-Ray IPR modes: Part 1
  • V-Ray IPR modes: Part 2
8. V-Ray Physical Camera Model
  • Physical Camera setup
  • Physical Camera controls
  • Point and shoot controls
  • Creating a motion blur effect
  • Depth of field
  • Controlling exposure
  • Using exposure values in V-Ray
  • Perspective correction
  • Rendering panoramas
9. Useful Extras
  • V-Ray Fur
  • Caustics
  • Lighting analysis
  • Drag and drop assets
  • Proxies
  • Instancer
  • Aerial Perspective effect
Conclusion
  • Next steps

Taught by

Dave Schultze

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