3ds Max: Stylized Environment for Animation
Offered By: LinkedIn Learning
Course Description
Overview
Observe each step involved in creating a stylized, animated environment.
Syllabus
Introduction
- Welcome
- What you should know
- Using the exercise files
- Elements of stylization
- Analyzing the reference image
- Setting up shortcuts
- Blocking out the basic shape
- Blocking out the top portion
- Blocking out the balcony
- Adding railings to the balcony
- Adding details to the top planks
- Creating the top antenna
- Blocking out the window opening
- Blocking out the door frame
- Blocking out the front door
- Creating and unwrapping wooden planks
- Adding cracks to the wooden planks
- Making the roof and walls from planks
- Placing planks on the roof
- Reshaping planks for a triangular roof
- Finishing the triangular roof portion
- Adding planks to the balcony
- Adding planks to walls
- Adding the base to the balcony
- Adding the door to the front
- Opening for the top window and balcony
- Creating details for the side windows
- Adding the last of the details
- Creating stylized flowers
- Creating stylized grass
- Methods for creating stylized textures
- Using vector shapes to add details
- Creating base texture in DDO
- Adding details to the base texture in DDO
- Creating materials in 3ds Max
- Color correcting materials
- Preparing flowers and grass for export
- Importing grass and flowers to the scene
- Setting up the camera and grass
- Modifying the structure shape
- Adding lights to the scene
- Setting up V-Ray renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
- Adding more elements to the final composition
- Next steps
Taught by
Zaheer Mukhtar
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