YoVDO

3ds Max: Rendering with Arnold

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses Autodesk Arnold Courses 3D Rendering Courses Texturing Courses Studio Lighting Courses Shading Networks Courses

Course Description

Overview

Learn how to use the core features of Arnold, the high-quality rendering engine in 3ds Max, for lighting, texturing, and rendering 3D scenes.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Updating the MAXtoA plugin
1. Concepts
  • Course prerequisites
  • Introducing Arnold
  • Arnold rendering concepts
2. Processing and Interactivity
  • Setting 3ds Max preferences
  • Creating a default template scene
  • ActiveShade rendering
  • Tuning sampling quality
  • Controlling global illumination Ray Depth
  • Preview materials with GPU rendering
3. Environment Lighting
  • Image-based lighting with scene environment
  • Image-based lighting with a skydome
  • Daylighting with Arnold Physical Sky
  • Using multiple Skydome lights
  • Setting color temperature of an environment
  • Improving light samples
  • Using Environment Advanced mode
4. Studio Lighting
  • Creating an Arnold Quad Light
  • Setting Arnold Quad Light parameters
  • Rendering self-illuminated surfaces
  • Setting Arnold Properties for an object
  • Improving skydome interiors with Portal mode
  • Control distance intensity with a Light Decay filter
  • Emulating sunlight with an Arnold distant light
  • Creating an Arnold spot light
  • Focusing Lens Radius for a collimated beam
5. Materials and Maps
  • Creating an Arnold Standard Surface
  • Base color and specular roughness
  • Mapping material parameters
  • Surface relief with bump mapping
  • Rendering metallic surfaces with metalness
  • Mapping opacity
  • Refracting light with transmission
  • Shading with ambient occlusion
  • Building an Arnold shading network
6. Rendering
  • Test rendering with the utility map
  • Mesh subdivision with Arnold Properties
  • Render adaptive displacement
  • Optimize subdivision with frustum culling
  • Control displacement with Arnold Properties
  • Panorama rendering with a spherical camera
Conclusion
  • Next steps

Taught by

Aaron F. Ross

Related Courses

3ds Max 2017: Advanced Materials
LinkedIn Learning
3ds Max 2019: Advanced Materials
LinkedIn Learning
Pixar's RenderMan Essential Training
LinkedIn Learning
Learn Arnold - Fundamentals of Shading and Lighting
Udemy