Cinema 4D Rendering Tips for NUKE
Offered By: LinkedIn Learning
Course Description
Overview
Take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE.
Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.
Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.
Syllabus
Introduction
- Welcome
- What you should know before starting this course
- Using the exercise files
- Prepping UVs for export
- Render settings
- Using ST maps
- Compositing the shot
- What are the advantages and why?
- Using luminance to create surface shaders
- Using MoGraph to create twinkling lights
- Using RGB passes in NUKE
- What are Fresnel shaders?
- Setting up a Fresnel shader
- Creating glow controls in NUKE
- Creating a gizmo in NUKE
- Exploring depth controls in C4D camera
- Rendering settings for depth and motion blur
- Creating depth of field in NUKE
- Creating motion blur in NUKE
- Next steps
Taught by
Craig Whitaker
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