Substance Designer for Architectural Visualization
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to quickly create a variety of commonly-used architectural materials in Allegorithmic Substance Designer for application in design-visualization projects.
Syllabus
Introduction
- Create photorealistic arch viz materials with Substance Designer
- What you need to know
- Establishing the tile height
- Adding surface detail
- Creating the normal map
- Adjusting roughness and metalness
- Adding ambient occlusion
- Using a height map to add to the normal
- Challenge: How to test down-facing materials
- Solution: Changing the sample geometry
- Starting the herringbone
- Creating horizontal rows
- Creating vertical rows
- Blending the herringbone rows
- Randomizing surface slope
- Adjusting roughness
- Adding color to the albedo
- Using noise to modulate metalness
- Exposing hues in the herringbone
- Creating a color base
- Arranging the herringbone pattern
- Creating a base material
- Adjusting roughness
- Using noise to modulate metalness
- Normal map and final adjustments
- Matching the manufacturer's colors
- Creating a color base sheet
- Adding edge darkness
- Adjusting the size of a fine pattern
- Using noise to modulate metalness
- Creating the micro-pattern in grayscale
- Creating the macro-pattern in grayscale
- Adding color to the macro-pattern
- Blending the pattern colors
- Creating the normal map
- Fine-tuning metalness and roughness
- Tracing an image in Adobe Illustrator
- Creating a normal map
- Generating a roughness map
- Crafting subtle metallic properties
- Creating the albedo
- Setting up a function to swap colors
- Establishing a form tie pattern
- Creating the form panels
- Combining the normal map
- Subtracting small surface bubbles
- Adjusting the roughness
- Calibrating the occlusion and metalness
- Creating the varied albedo
Taught by
Adam Crespi
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