Rhino: T-Splines
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to create 3D models of complex organic shapes with T-Splines, the Autodesk plugin for Rhino.
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- What is T-Splines?
- Setting up the Rhino interface
- Setting up the toolbar & dock
- The T-Splines options
- The dock
- Text viewport HUD
- Translate tool in T-Splines
- Rotate tool in T-Splines
- Scale tool in T-Splines
- Set pivot in T-Splines
- Selecting points (aka vertices) in T-Splines
- Selecting edges in T-Splines
- Selecting faces in T-Splines
- Select objects in T-Splines
- How to access the tools with hot keys
- Retopo snap in T-Splines
- Soft manipulation toggle in T-Splines
- An overview of the T-Splines toolbar
- Converting meshes and NURBS to T-Splines
- Creating primitives in T-Splines
- How to use the pipe tool in T-Splines
- Using the append tool in T-Splines
- The loft command in T-Splines
- Smooth toggle in T-Splines
- Extrude in T-Splines
- Extrude line and edge from curve
- Symmetry options in T-Splines
- Symmetry tools in T-Splines
- Thicken in T-Splines
- Crease in T-Splines
- Insert point command in T-Splines
- Insert edge in T-Splines
- Subdivide in T-Splines
- Weld points in T-Splines
- Weld edge in T-Splines
- Bridge command in T-Splines
- Match surface in T-Splines
- Selection sets in T-Splines
- Flip normals in T-Splines
- Duplicate faces in T-Splines
- Importing the image reference
- Building the body of the plane
- Establishing symmetry to the body
- Pulling the rear fins
- Pulling the wings
- Building the legs
- Bridging the legs
- Adding edges to the body
- Forming the engine propeller
- Forming the tires
- Converting the body to a NURB
- Splitting the body & engine
- Filleting the edges
- Building the engines
- Shaping the cockpit
- Working on the cockpit
- Next steps
Taught by
Jean Gorospe
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