Introducing Photoshop: 3D
Offered By: LinkedIn Learning
Course Description
Overview
Learn the basics of Photoshop's 3D capabilities with Deke. Discover how to build simple 3D objects, add materials and lighting to your scene, and even create 3D type.
Syllabus
Introduction
- Welcome
- Preparing to work in 3D
- Some quick 3D terminology
- Creating a simple 3D object
- Adding an object to a 3D scene
- Changing the colors of 3D objects
- Rendering the final 3D artwork
- Rotating the 3D camera
- The ground plane and X, Y, and Z axes
- Moving an object in 3D space
- Rotating an object in 3D space
- Saving cameras and adjusting coordinates
- Creating 3D type
- Coloring the extruded sides
- Aligning letters to the ground plane
- Beveling and inflating 3D type
- Editing and formatting 3D type
- Drawing a symmetrical path in Illustrator
- Extruding a path outline into 3D space
- Bending a path around its center
- Editing an existing 3D path outline
- Merging 3D objects into a single scene
- Beveling the front and back of a path
- Duplicating 3D meshes
- Diffuse, Specular, Shine, and Reflection
- Modifying multiple materials at a time
- Diffuse texture and UV Overlay
- Assigning multiple colors to a 3D object
- Painting directly on a 3D object
- Adding and adjusting environments
- Creating a textured bump map
- Finding 3D models online
- Importing a 3D model into Photoshop
- Creating a depth-of-field effect
- Exporting a 3D scene as a DAE file
- Without light there is darkness
- Adjusting the default infinite light
- Adding a spot light
- Point lights and reflections
- Customizing the image-based light
- Next steps
Taught by
Deke McClelland
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