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3ds Max 2018: Mastering UVW Mapping

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses Animation Courses 3d Modeling Courses Texturing Courses UVW Mapping Courses

Course Description

Overview

Learn how to use the UVW mapping tools in 3ds Max 2018 to map 3D models for texturing.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Exercise files
  • 3ds Max project structure
  • Gamma handling
1. UV Mapping Basics
  • What are UVW coordinates?
  • Understanding the UV space
  • Displaying viewport maps correctly
  • Auto-generated UVs
  • The UVW Map modifier, part 1
  • The UVW Map modifier, part 2
  • Working with the UVW gizmo
  • Real-world mapping sizes
  • How to clear out UVs and materials
2. UV Mapping Options
  • The Coordinates rollout
  • Working in world space
  • Working in object space
  • Working with explicit map channels
  • XYZ to UVW method
  • Using map channels
  • Working with vertex color channels
3. Unwrap UVW Controls
  • The UVW Unwrap modifier
  • Selection tools
  • Edit UVs rollout
  • Peel mapping tools
  • How pelt mapping works
  • Using the pelt mapping controls
4. The UVW Editor
  • Quick transforms for UV layout
  • Reshape UV elements
  • The Stitch rollout
  • Mapping with smoothing groups
  • Relaxing UVs
  • The Arrange Elements tool set
  • Multi-tile UVs (UDIMs)
  • Rendering our UV layout
5. Blended Box Mapping
  • What is Blended Box mapping?
  • The blending controls
  • Working with maps
  • Using the projection options
  • How transforms affect our projections
Conclusion
  • Next steps

Taught by

Joel Bradley

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