3ds Max 2018: Mastering UVW Mapping
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to use the UVW mapping tools in 3ds Max 2018 to map 3D models for texturing.
Syllabus
Introduction
- Welcome
- What you should know
- Exercise files
- 3ds Max project structure
- Gamma handling
- What are UVW coordinates?
- Understanding the UV space
- Displaying viewport maps correctly
- Auto-generated UVs
- The UVW Map modifier, part 1
- The UVW Map modifier, part 2
- Working with the UVW gizmo
- Real-world mapping sizes
- How to clear out UVs and materials
- The Coordinates rollout
- Working in world space
- Working in object space
- Working with explicit map channels
- XYZ to UVW method
- Using map channels
- Working with vertex color channels
- The UVW Unwrap modifier
- Selection tools
- Edit UVs rollout
- Peel mapping tools
- How pelt mapping works
- Using the pelt mapping controls
- Quick transforms for UV layout
- Reshape UV elements
- The Stitch rollout
- Mapping with smoothing groups
- Relaxing UVs
- The Arrange Elements tool set
- Multi-tile UVs (UDIMs)
- Rendering our UV layout
- What is Blended Box mapping?
- The blending controls
- Working with maps
- Using the projection options
- How transforms affect our projections
- Next steps
Taught by
Joel Bradley
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