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ZBrush 2023 Presentation - Subsurface Scattering with Mike Thompson

Offered By: Pixologic ZBrush via YouTube

Tags

ZBrush Courses Digital Sculpting Courses Subsurface Scattering Courses

Course Description

Overview

Explore advanced techniques in subsurface scattering using ZBrush 2023 in this comprehensive presentation featuring digital artist Mike Thompson. Dive into the creation process of a Marvel-inspired Zombie Captain America model, learning how to effectively use Redshift and Polypaint with SSS settings to achieve stunning final images. Gain insights on project breakdown, understanding SSS sliders, painting ambient occlusion for Redshift renders, and the importance of UV mapping for textures. Discover tips for creating realistic stitches, asymmetrical sculpting for statues, and mastering beginner Gizmo tools for rotation, scale, and movement. Enhance your ZBrush skills and workflow as you learn to check Polypaint with various materials before rendering, all demonstrated on a high-performance 13th Generation MSI Titan Laptop provided by Intel.

Syllabus

The latest version of ZBrush is here!  Join presenter Mike Thompson with hosts Ian Robinson and Louie Tucci as they dive into the new ZBrush 2023 with focused techniques on Subsurface Scattering.  The presentation will feature Mike's Marvel fan art of Zombie Captain America created with his personal ZBrush workflows.  It's one you don't want to miss as Mike may have more models and techniques up his sleeve.Come watch the stream on Wednesday February 8th at am PST, and don't forget to bring your questions, add them to the live chat for answers from the pros!

- Intro
- Welcome Mike Thompson
- Project Breakdown with Polypaint and Redshift
- SSS Sliders and what they do
- How to approach SSS in Redshift ZBrush
- Painting AO for Redshift Renders
- Why you Should use UVs for textures
- Create Stitches for your Character in ZBrush
- Why you Should be Asymmetrically Sculpting for Statues
- Beginner Gizmo Tips for Rotation, Scale and Move
- Checking your Polypaint with other materials before render
- Thank you Mike Thompson


Taught by

Pixologic ZBrush

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