Hard Surface Sculpting and Retopologizing in Cinema 4D
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Why we sketch first
- Sketching the rough form on paper
- Sketching the rough form from a cube
- Employing knife cuts to shape the model
- Extruding polygons
- Preparing the base mesh for sculpting
- Learning the importance of working low to high
- Using Sculpt Symmetry
- Exploring form with the Grab brush
- Building mass with the Pull and Wax brushes
- Checking out the Wax brush
- Exploring the Scrape and Fill brushes
- Working with the Pinch brush
- Using the Flatten brush
- Sculpting layers and using Erase
- Using masks to create hard surface transitions
- Modeling session
- Extracting the retopo target model
- Preparing the target model
- Introducing the Polygon Pen/Create tools
- Strategizing the new topology
- Creating the new topology
- Checking the model's integrity
- Setting up basic UV mapping
- Adding geometry with standard polygon tools
- Returning to sculpting
- Cutting in the detail
- Using spline snapping
- Using stamps
- Using stencils
- Baking out the maps
- Next steps
Taught by
Adam Trachtenberg
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