YoVDO

Hard Surface Sculpting and Retopologizing in Cinema 4D

Offered By: LinkedIn Learning

Tags

Cinema 4D Courses Animation Courses 3d Modeling Courses UV Mapping Courses Retopology Courses Digital Sculpting Courses

Course Description

Overview

Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Building the Base Model
  • Why we sketch first
  • Sketching the rough form on paper
  • Sketching the rough form from a cube
  • Employing knife cuts to shape the model
  • Extruding polygons
  • Preparing the base mesh for sculpting
2. Understanding Sculpting Brushes and Masks
  • Learning the importance of working low to high
  • Using Sculpt Symmetry
  • Exploring form with the Grab brush
  • Building mass with the Pull and Wax brushes
  • Checking out the Wax brush
  • Exploring the Scrape and Fill brushes
  • Working with the Pinch brush
  • Using the Flatten brush
  • Sculpting layers and using Erase
  • Using masks to create hard surface transitions
  • Modeling session
3. Setting the Stage for Retopo Work
  • Extracting the retopo target model
  • Preparing the target model
  • Introducing the Polygon Pen/Create tools
4. Retopologizing the Model
  • Strategizing the new topology
  • Creating the new topology
  • Checking the model's integrity
  • Setting up basic UV mapping
  • Adding geometry with standard polygon tools
5. Sculpting the Fine Detail
  • Returning to sculpting
  • Cutting in the detail
  • Using spline snapping
  • Using stamps
  • Using stencils
  • Baking out the maps
Conclusion
  • Next steps

Taught by

Adam Trachtenberg

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