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Window Events in Game Engine Development - Game Engine Series

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses Software Architecture Courses Event Handling Courses User Interfaces Courses

Course Description

Overview

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Explore the intricacies of handling window events in game engine development through this informative video from the Game Engine series. Dive into the implementation of event handling mechanisms for various window-related actions, such as resizing, minimizing, and closing. Learn how to create a robust event system that efficiently manages user interactions with the game window, enhancing the overall user experience and game performance. Gain insights into best practices for integrating window events into your game engine architecture, ensuring smooth communication between the window system and other engine components.

Syllabus

Window Events | Game Engine series


Taught by

The Cherno

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