YoVDO

Window Events in Game Engine Development - Game Engine Series

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses Software Architecture Courses Event Handling Courses User Interfaces Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the intricacies of handling window events in game engine development through this informative video from the Game Engine series. Dive into the implementation of event handling mechanisms for various window-related actions, such as resizing, minimizing, and closing. Learn how to create a robust event system that efficiently manages user interactions with the game window, enhancing the overall user experience and game performance. Gain insights into best practices for integrating window events into your game engine architecture, ensuring smooth communication between the window system and other engine components.

Syllabus

Window Events | Game Engine series


Taught by

The Cherno

Related Courses

Code-It-Yourself 3D Graphics Engine - Texturing and Depth Buffers - Part 4
javidx9 via YouTube
DirectX 11 Integration in CryENGINE 3 - Features and Improvements
Nvidia via YouTube
C# Game Engine Code Review - Building a 3D Renderer at 16
The Cherno via YouTube
Rendering Lines in a Game Engine - Game Engine Series
The Cherno via YouTube
Universally Unique Identifiers - Game Engine Series
The Cherno via YouTube