Mocap Editing Pipeline with Unreal Live Link
Offered By: Reallusion via YouTube
Course Description
Overview
Explore a comprehensive mocap editing pipeline in this nearly two-hour webinar, focusing on combining motions from various sources into a customized character animation for live streaming into Unreal Engine 4. Learn to import FBX motions from Mixamo into iClone using 3DXchange Pipeline, customize animations with iClone's Direct Puppet and Motion Layer Editing Tools, and capture facial motion using Faceware gear profile for the Motion LIVE plug-in. Master the process of connecting with Live Link to stream the entire animation directly into an Unreal environment. Follow along with a live demo covering Mixamo FBX motion import, body motion editing and customization in iClone, facial motion capture techniques, Live Link setup in Unreal Engine, and the final motion and character import into Unreal Engine.
Syllabus
[Webinar] Mocap Editing Pipeline with Unreal Live Link
Taught by
Reallusion
Related Courses
Generate 3D Facial Animations: Motion Capture for EveryoneUdemy Export Unreal Engine 5.1 Animation Sequence to iClone and Character Creator as rlMotion
Freedom Arts - 3D Animation & Game Developer via YouTube Create a 3D Cartoon Avatar in 5 Minutes - Full Tutorial
Freedom Arts - 3D Animation & Game Developer via YouTube Buildify to iClone 8 Tutorial - Streamlining 3D Building Creation and Animation Workflow
Freedom Arts - 3D Animation & Game Developer via YouTube Create and Animate a 3D Female Zombie Character Using Multiple Software Tools
Freedom Arts - 3D Animation & Game Developer via YouTube