YoVDO

Vectors and Dot Product - Math for Game Devs Part 1

Offered By: Freya Holmér via YouTube

Tags

Game Development Courses Mathematics Courses Game Design Courses Vectors Courses Dot Product Courses

Course Description

Overview

Dive into a comprehensive three-hour lecture on essential mathematics for game developers, focusing on vectors and dot products. Learn about 1D and 2D vectors, vector normalization, direction to point calculations, length and distance measurements, and the dot product. Explore practical applications through examples from real game development, and reinforce your understanding with hands-on assignments. Master concepts like radial triggers, look-at triggers, and space transformation to enhance your game development skills. Suitable for aspiring game developers looking to strengthen their mathematical foundation in an engaging, interactive format.

Syllabus

- Intro
- Why math?
- 1D vectors
- 2D vectors
- Vector normalization
- Direction to point
- Length
- Distance
- Point along direction
- Radial trigger
- Dot product
- Examples from my game
- Assignments
- Asgmt. 1 Radial trigger
- Asgmt. 2 Look-at trigger
- Asgmt. 3 Space transformation


Taught by

Freya Holmér

Related Courses

Games Based Learning MOOC
Independent
Games in Education: Gamification
OpenLearning
Concepts in Game Development
Swinburne University of Technology via Open2Study
Gamification Design
Play Jugo via iversity
Make Your Own 2048
Udacity