Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Explore the process of creating custom characters and variants using a Character Creator neutral base in this comprehensive 2-hour and 15-minute tutorial. Learn how to refine sculpts, add facial expressions and wrinkles, create scars and injuries, and work with ZBrush scale considerations. Dive into Substance Painter for baking and UDIM workflows, then move on to creating clothing and accessories such as pants, boots, leather straps, and a wood slat backpack. Master techniques for adding stitches, segmented armor, and curve stitches in Substance Painter. Discover how to parent accessories to bones, edit poses, import animations, and create character variants including a giant morph. Finally, learn to swap clothing between characters and add finishing touches like hair and beards.
Syllabus
- Intro
- Load Neutral Base & Morphs
- ZBrush Scale Considerations
- Refining Sculpt
- Update with proportion and bone changes
- Open mouth edit facial
- Expression Wrinkles
- Scars, cuts, scratches, bite marks
- Re-link ZBrush to CC
- Substance Painter baking and UDIM workflow
- Pants Blockout
- Boots Blockout
- Wrap ties
- Neck Pads
- Leather Straps
- Wood slat backpack & tie wraps
- Shoulderpad
- Big ZBrush Stitches
- Segmented tied armor
- Substance painter curve stitches
- Parenting accessories to bones
- Edit Pose
- Import Animation
- Morph giant variant
- Swapping clothing between characters
- Hair, beard, normal clothing variant
Taught by
Michael Pavlovich
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