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Unreal Fest 2023 - Day 2 Livestream Part 1

Offered By: Unreal Engine via YouTube

Tags

Unreal Engine Courses 3d Modeling Courses Visual Effects Courses Real-Time Rendering Courses

Course Description

Overview

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Dive into a comprehensive livestream from Unreal Fest 2023 in New Orleans, featuring a series of talks by industry experts. Explore the state of virtual production, underwater in-camera visual effects techniques, and optimization strategies for Unreal Engine 5. Learn about horror game development, creating engaging Fortnite experiences, and stylization in animation and FX. Discover the process of creating photoreal digital actors and how Unreal Engine revolutionized visual effects for The Flash TV series. Gain insights into modeling props and buildings in Unreal Engine for Fortnite (UEFN). This 2-hour 34-minute broadcast covers a wide range of topics, providing valuable knowledge for game developers, visual effects artists, and anyone interested in cutting-edge real-time 3D technology.

Syllabus

9:00 AM - AM State of the Union: Virtual Production - Ryan Manning, Epic Games
10:30 AM - AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko Koby and Rob Legato, Fuse
11:40 AM - PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games
2:00 PM - PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios
3:30 PM - PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games
4:45 PM - PM Stylization in Animation and FX - Michael Neely, Epic Games
10:00 AM - AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games
11:30 AM - PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios
2:00 PM - PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games


Taught by

Unreal Engine

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