Unity Asset Workflows for Film and Animation Pipelines
Offered By: Unity via YouTube
Course Description
Overview
Explore Unity asset workflows for film and animation pipelines in this 40-minute conference talk from Unite Copenhagen. Discover methods and steps for integrating data from external content sources into and out of Unity, with a focus on industry-standard technologies like Universal Scene Description (USD) and Alembic. Learn about production pipelines, Unity's role, and essential formats. Dive into Alembic and USD workflows, including output from Houdini and Maya, import processes, and component usage. Understand timeline workflows, look development, layout, and previsualization techniques. Gain insights on static geometry, recording, overrides, and export considerations for both geometry and cameras. Explore Unity Recorder and AOV Recorder functionalities, and learn how to render images effectively. This comprehensive overview provides valuable knowledge for leveraging Unity in film and animation production pipelines.
Syllabus
Intro
Production Pipelines
Where does Unity fit in the production pipeline?
What are the industry standard formats?
Requirements
Starting with Alembic
Houdini Alembic Output
Maya Alembic Output
Starting with USD
Houdini USD Output
Maya USD Output
Start with Alembic import
Alembic caveats
Alembic Components
Alembic Stream Player
USD Import
USD Asset - Simple
USD Asset - Advanced
C# Scripting
USD Variant Sets
USD Payloads
Alembic Timeline workflow
Alembic Unity Animation Workflow
USD Timeline workflow
Why choose one over other?
Look Development
Layout
Previz
USD Static Geometry
USD Recorder
USD Overrides
Geometry export caveats
Camera export
Unity Recorder
AOV Recorder
Render Images
Where can you go from here?
Conclusion
Taught by
Unity
Tags
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