The Life of an Image on iOS
Offered By: try! Swift Conference via YouTube
Course Description
Overview
Explore the intricacies of image handling on iOS in this 25-minute conference talk from try! Swift NYC 2019. Delve into the rendering pipeline, understand buffers, and learn how to efficiently manage image memory consumption. Discover best practices for sizing images and gain insights into when memory is actually consumed. Follow along as Jordan Morgan, an experienced iOS engineer from Buffer, breaks down the life cycle of an image on iOS, from rendering to display. Gain valuable knowledge about optimizing image performance, including techniques like downsampling, to create more efficient iOS applications.
Syllabus
Introduction
Preface
Memory
Why do we care
Sample Code
Memory Usage
Downsampling
Taught by
try! Swift Conference
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