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Texture Your Character in Substance Painter - Character Creator and ZBrush Pipeline - Part 4

Offered By: Reallusion via YouTube

Tags

Substance Courses ZBrush Courses Texturing Courses Smart Materials Courses 3D Character Modeling Courses Digital Sculpting Courses Character Creator Courses

Course Description

Overview

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Learn to texture a character in Substance Painter as part of a Character Creator and ZBrush pipeline in this 44-minute tutorial. Explore the Substance Painter Bridge functionality and seamless character export from Character Creator. Master working with UDIMs, exporting from ZBrush, and efficient texturing in Substance Painter. Focus on streamlining your workflow through one-click processes. Dive into topics like copying Painter preset files, polypaint options, UDIM explanations, avoiding baking errors, importing high-res characters from ZBrush, and creating smart materials. Discover techniques for texturing body parts, importing specialized textures, and managing transparent materials. Learn to export and import textures between Substance Painter and Character Creator, handle default expression wrinkles, swap materials, and use morphs for precise teeth and eye placement adjustments.

Syllabus

- Intro
- Copying .spexp Painter Preset File
- Polypaint Options for Texturing
- CC Export Character to Substance Painter
- UDIM Explanation
- Opening Mouth to Avoid Baking Errors
- Substance Painter Import
- Exporting High Res Character from ZBrush
- Baking Textures in Substance Painter
- Texturing the Goblin Body
- Importing Eyelash Textures & Transparent Materials
- Body Texture Walkthrough
- Creating a Smart Material
- Texture Location
- Exporting Body Textures out of Substance Painter
- Importing Body Textures into Character Creator
- Default Expression Wrinkles
- Swapping Eye and Teeth Materials
- Edit Facial Head Animation
- Morphs to fix Teeth and Eye Placement


Taught by

Reallusion

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