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Maya and Arnold: Architectural Materials

Offered By: LinkedIn Learning

Tags

Maya Courses Substance Courses Autodesk Arnold Courses UV Mapping Courses Shaders Courses PBR Materials Courses

Course Description

Overview

Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance.

Syllabus

Introduction
  • Create materials for 3D architectural visualization applications
  • Working with the exercise files
1. Preparing Geometry for Materials
  • Organizing the scene
  • Projecting textures
  • Mapping geometry for UV editing
  • Adjusting UV layouts
2. Maya Shaders for Arnold
  • Setting up Arnold for materials
  • Selecting the proper shading algorithm
  • Using PBR materials
  • Additional surface types
3. Creating Arnold Materials
  • Creating basic materials
  • Transparent surfaces and glass
  • Creating grass using displacement
  • Self-illumination materials
  • Clipping foliage with opacity
4. Substance Materials in Maya
  • Installing the Substance plug-ins
  • Using the Substance Source library
  • Importing Substance materials to Maya
  • Modifying Substance materials in Maya
5. Substance Alchemist
  • Using Substance Alchemist
  • Creating materials in Alchemist
  • Layering materials in Alchemist
  • Creating materials from bitmaps
  • Exporting from Alchemist
  • Importing substance bitmaps to Maya
6. Substance Designer
  • The Substance Designer interface
  • Creating Substance materials
  • Creating stucco material color
  • Controlling stucco relief and gloss
  • Exposing Substance parameters
  • Adding the material to Maya
Conclusion
  • Next steps

Taught by

George Maestri

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