Maya and Arnold: Architectural Materials
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance.
Syllabus
Introduction
- Create materials for 3D architectural visualization applications
- Working with the exercise files
- Organizing the scene
- Projecting textures
- Mapping geometry for UV editing
- Adjusting UV layouts
- Setting up Arnold for materials
- Selecting the proper shading algorithm
- Using PBR materials
- Additional surface types
- Creating basic materials
- Transparent surfaces and glass
- Creating grass using displacement
- Self-illumination materials
- Clipping foliage with opacity
- Installing the Substance plug-ins
- Using the Substance Source library
- Importing Substance materials to Maya
- Modifying Substance materials in Maya
- Using Substance Alchemist
- Creating materials in Alchemist
- Layering materials in Alchemist
- Creating materials from bitmaps
- Exporting from Alchemist
- Importing substance bitmaps to Maya
- The Substance Designer interface
- Creating Substance materials
- Creating stucco material color
- Controlling stucco relief and gloss
- Exposing Substance parameters
- Adding the material to Maya
- Next steps
Taught by
George Maestri
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