Maya and Arnold: Architectural Materials
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance.
Syllabus
Introduction
- Create materials for 3D architectural visualization applications
- Working with the exercise files
- Organizing the scene
- Projecting textures
- Mapping geometry for UV editing
- Adjusting UV layouts
- Setting up Arnold for materials
- Selecting the proper shading algorithm
- Using PBR materials
- Additional surface types
- Creating basic materials
- Transparent surfaces and glass
- Creating grass using displacement
- Self-illumination materials
- Clipping foliage with opacity
- Installing the Substance plug-ins
- Using the Substance Source library
- Importing Substance materials to Maya
- Modifying Substance materials in Maya
- Using Substance Alchemist
- Creating materials in Alchemist
- Layering materials in Alchemist
- Creating materials from bitmaps
- Exporting from Alchemist
- Importing substance bitmaps to Maya
- The Substance Designer interface
- Creating Substance materials
- Creating stucco material color
- Controlling stucco relief and gloss
- Exposing Substance parameters
- Adding the material to Maya
- Next steps
Taught by
George Maestri
Related Courses
3D Modeling and Animation Course with Maya: Tradition Meets TechnologyCalifornia College of the Arts via Kadenze Current Gen 3D Game Prop Production
Michigan State University via Coursera Art for Games
Michigan State University via Coursera MAYA MASTER CLASSES : Asset Modeling for Game & Animation
Udemy MAYA: 3D Modeling| Texturing| Rigging| nCloth| Hard Surface
Udemy