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Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit in ZBrush

Offered By: Michael Pavlovich via YouTube

Tags

ZBrush Courses 3d Sculpting Courses Character Design Courses Costume Design Courses Retopology Courses Cloth Simulation Courses Hard-Surface Modeling Courses ZRemesher Courses

Course Description

Overview

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Learn advanced 3D sculpting techniques in this comprehensive tutorial video. Master the art of creating a lifelike digital sculpture and designing a detailed Fallout-inspired jumpsuit. Explore importing reference images, using ZBrush plugins for likeness matching, blocking out clothing, simulating cloth dynamics, and applying hard surface modeling techniques. Dive into specialized processes like creating wires, splitting clothing panels, and utilizing Boolean operations. Enhance your 3D modeling skills with expert guidance on ZRemeshing, retopology, and cleaning up sculpts for a polished final result.

Syllabus

- Intro
- Importing Reference Images and Spotlight
- Storing Camera Views for Reference
- Ref Switcher ZBrush Plugin Match Likeness
- Standard Materials and Lighting
- Blocking out the Vault-Tec Jumpsuit
- Boot Blockout
- ZRemeshing and Projecting Blockout Detail
- Cloth Sculpting and ZBrush Dynamic Simulation
- Projecting Marvelous Designer Wrinkles
- ZModeler Hard Surface Accessories
- Creating and Controlling Wires
- Splitting Clothing into Panels and Projecting Detail
- Ribbed Panel Loops
- Dynamesh Hard Surface Technique
- Boolean Hard Surface Technique
- ZRemesh Hard Surface Objects
- Zipper IMM
- Cleaning Up Hard Surface Sculpts
- ZModeler Retopology Brush


Taught by

Michael Pavlovich

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