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Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Level Design Courses Character Development Courses Game Design Courses

Course Description

Overview

Dive into a comprehensive GDC talk from 2018 where Owlchemy Labs' Alex Schwartz and Devin Reimer dissect the development process of Rick and Morty: Virtual Rick-ality. Explore the successes, failures, and valuable lessons learned during the creation of this virtual reality experience. Gain insights into various aspects of VR game development, including room-scale design, zone-based teleportation, portal mechanics, character creation, and innovative interaction systems. Discover how the team tackled challenges such as UI issues, player height considerations, and optimization techniques. Learn from their experiences with prototyping, scaling, and adapting the Rick and Morty mythology to the VR medium. Uncover the intricacies of designing for virtual reality through real-world examples and behind-the-scenes details from this popular franchise adaptation.

Syllabus

Intro
Origin Story
How We Got Here
Room Scale
Zone Based Teleportation
Portals
Designing Portals
The Death World
Clone Morty
Characters
Game Design
Watch Interaction
Combinator
Roy
Troy
Level Interactions
Door Handles
UI Issues
Size
Mythology
Player Height
Grahams Experience
Prototype Videos
Optimization
Scaling


Taught by

GDC

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