Procedural Grass in Ghost of Tsushima
Offered By: GDC via YouTube
Course Description
Overview
Explore the intricate process of generating vast fields of grass in video games through this 2021 Advanced Graphics Summit talk. Delve into graphics programmer Eric Wohllaib's insights on creating acres of grass within memory and performance constraints. Learn techniques for rendering and animating individual blades, and discover methods to transform thousands of grass blades into a natural-looking field. Gain valuable knowledge about advanced graphics in game development, specifically focusing on the procedural grass implementation in 'Ghost of Tsushima'.
Syllabus
Procedural Grass in 'Ghost of Tsushima'
Taught by
GDC
Related Courses
Computational PhotographyGeorgia Institute of Technology via Coursera Computer Graphics
University of California, San Diego via edX Interactive 3D Graphics
Autodesk via Udacity Introducción a la Programación para Ciencias e Ingeniería
Universidad Politécnica de Madrid via Miríadax Interactive Computer Graphics
University of Tokyo via Coursera