YoVDO

Principles of Visual Effects with VFX Graph - Episode 1

Offered By: Unity via YouTube

Tags

Unity Courses Modulation Courses Texture Mapping Courses Visual Effects Courses Particle Systems Courses

Course Description

Overview

Dive into a comprehensive tutorial on the principles of VFX Graph in Unity, exploring the creation of special potions, falling leaves, and fire effects. Gain insights into VFX Graph components, Sin Waves, Randomness, and Texture as Data. Follow along as the instructors demonstrate the flexibility of these concepts through audience suggestions. Learn about VFX fundamentals, break down VFX in popular games, and explore topics such as basic VFX Graph usage, modulation, noise, point caches, and particle rendering. Compare the built-in Particle system with VFX Graph, visualize point caches, and create an apocalyptic scene. Discover how to turn various objects into point caches and set things on fire for creative effects. Access additional resources through the provided GitHub repository and stay tuned for future episodes.

Syllabus

Show Intro
Asset Store
The 80/20 rule
What are visual Effects?
Purpose of the first episode - VFX Fundamentals
Breaking down VFX in games
Ghost of Tsushima scene VFX breakdown
Death Stranding scene VFX breakdown
Recompile scene VFX breakdown
The Last Campfire VFX Breakdown
Basic VFX Graph
Sin Waves and Modulation
Making Potions
Chat tells us what potion to make
Noise and Randomness
Falling leaves VFX
It’s Raining Men
Raining hamsters?
Texture as data
Point caches
Built-in Particle system vs VFX Graph Built-in Particle system vs VFX Graph
Rendering Flame particles on the mesh
Visualizing the point cache
Apocalypse scene
Turning the car into a point cache
Setting more things on fire for fun
No hamsters were hurt in the making of this stream
Outro


Taught by

Unity

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