YoVDO

PCGRL - Procedural Content Generation via Reinforcement Learning - Paper Explained

Offered By: Yannic Kilcher via YouTube

Tags

Reinforcement Learning Courses Level Design Courses Quantitative Analysis Courses

Course Description

Overview

Explore a novel approach to procedural content generation in games through this video explanation of the paper "PCGRL: Procedural Content Generation via Reinforcement Learning." Dive into how deep reinforcement learning can be applied to game level creation, framing level design as a sequential decision-making process. Learn about the observation space, action space, and change percentage limit in this innovative method. Discover how this approach results in a fast and diverse level generator, even when few or no examples exist for training. Examine the quantitative results and gain insights into the future implications of using reinforcement learning for content generation in gaming.

Syllabus

- Intro & Overview
- Level Design via Reinforcement Learning
- Reinforcement Learning
- Observation Space
- Action Space
- Change Percentage Limit
- Quantitative Results
- Conclusion & Outlook


Taught by

Yannic Kilcher

Related Courses

World Design for Video Games
California Institute of the Arts via Coursera
Diseño de videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
How to Make a Platformer Using libGDX
Amazon via Udacity
游戏策划与设计
Fudan University via Coursera
Programming for Level Design
Unity via Coursera