YoVDO

Multiple Render Targets and Framebuffer Refactor - Game Engine Series

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses Game Development Courses Computer Graphics Courses OpenGL Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore advanced rendering techniques in game engine development through a comprehensive 58-minute video that delves into multiple render targets and framebuffer refactoring. Learn how to implement these crucial features to enhance graphics performance and flexibility in your game engine. Gain insights into optimizing rendering pipelines, managing multiple output buffers, and restructuring framebuffer systems for improved efficiency. Follow along as the instructor demonstrates practical implementation strategies and best practices for integrating these techniques into your game engine architecture.

Syllabus

Multiple Render Targets and Framebuffer Refactor // Game Engine series


Taught by

The Cherno

Related Courses

Creative Programming for Digital Media & Mobile Apps
University of London International Programmes via Coursera
Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera
Game Design Concepts
Canvas Network
General Game Playing
Stanford University via Coursera
Program Arcade Games - Learn Computer Science
Independent