ZBrush Pipeline: Generating Assets for Dynamic Clothing System - Part 2
Offered By: Reallusion via YouTube
Course Description
Overview
Learn how to create clothes and assets in ZBrush and seamlessly integrate them into Character Creator in this 23-minute tutorial video. Discover techniques for generating assets compatible with the Dynamic Clothing System, as demonstrated by accomplished ZBrush artist Pablo Munoz Gomez. Follow step-by-step instructions on making clothing and assets in ZBrush, then explore the process of automatically transferring skin weights to ensure conformability to the body within Character Creator. Gain valuable insights into speeding up your ZBrush character sculpting workflow by leveraging Character Creator's morph and pose system. Perfect for 3D artists looking to enhance their character creation pipeline and streamline the process of designing dynamic, customizable clothing for their digital characters.
Syllabus
Master Class - ZBrush Pipeline: #2 Generating Assets for the Dynamic Clothing System - by Pablo
Taught by
Reallusion
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