Making a New C++ Project in Hazel - Game Engine Series
Offered By: The Cherno via YouTube
Course Description
Overview
Learn how to create a new C++ project within the Hazel game engine framework. Explore the process of setting up a project using Premake, understand the sandbox environment, and dive into refactoring techniques for the Hazel engine. Gain insights into developing a custom editor and finalizing your game engine project. Follow along with the provided code repository and join the developer community for additional support and resources.
Syllabus
Intro
Premake
Sandbox
Hazel
Refactoring
Hazel Editor
Finishing up
Outro
Taught by
The Cherno
Related Courses
Code-It-Yourself 3D Graphics Engine - Texturing and Depth Buffers - Part 4javidx9 via YouTube DirectX 11 Integration in CryENGINE 3 - Features and Improvements
Nvidia via YouTube C# Game Engine Code Review - Building a 3D Renderer at 16
The Cherno via YouTube Rendering Lines in a Game Engine - Game Engine Series
The Cherno via YouTube Universally Unique Identifiers - Game Engine Series
The Cherno via YouTube