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Creating a Rancor 3D Model - ZBrush Techniques from Anatomy to Detailing

Offered By: Michael Pavlovich via YouTube

Tags

ZBrush Courses Anatomy Courses 3d Modeling Courses Topology Courses Texturing Courses Creature Design Courses Digital Sculpting Courses

Course Description

Overview

Learn to create a detailed Rancor model in ZBrush through this comprehensive tutorial. Master techniques like ZSpheres for blockouts, anatomical sculpting, ZRemesh for topology optimization, and project detailing. Explore dynamic cloth simulation for creature wrinkles, refine skin textures, and implement advanced features such as panel lines using boolean operations. Dive into specific anatomical areas like back plates, tails, and arm structures while discovering workflow tips for symmetry, gizmo transfers, and surface projections. Perfect for 3D artists looking to enhance their creature modeling skills in ZBrush.

Syllabus

- Intro
- Splitting up the original model
- Metallo
- Closing Holes and Dynameshing
- Smoothing Polygroup borders
- ZRemesh and Project History
- ZRemesh with color density control
- Project history and History Recall brush
- Smart Resym
- ZSphere Blockout
- Dynamic cloth creature wrinkles
- Back Anatomy
- Tail
- Back plate scales
- Who is this character???
- Array mesh for symmetry
- Arm anatomy
- Primary wrinkles
- Pulling out spikes
- Secondary wrinkles
- Fine wrinkles
- Dynamic thickness
- Knife Brush Panel Lines
- Transferring gizmo position
- Boolean panel lines
- Bend arc and transpose falloff
- Magnet Attract ZProject to surface


Taught by

Michael Pavlovich

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