Lighting & Rendering Tutorial for HDRP - Unite Now 2020
Offered By: Unity via YouTube
Course Description
Overview
          Dive into a comprehensive tutorial on lighting and rendering for the High Definition Render Pipeline (HDRP) in Unity, presented at Unite Now 2020. Learn how to create AAA-quality visuals for current and next-gen games from Senior Rendering & Lighting Artist Pierre Yves Donzallaz. Explore key HDRP rendering features and discover how to fine-tune settings for anti-aliasing, lights, shadows, exposure, and more. Follow along as the tutorial covers HDRP installation, graphics settings, volume setup, lighting techniques, reflections, fog, ambient occlusion, and post-processing effects like tone mapping, white balance, bloom, and depth of field. Gain valuable insights into using the Lighting Explorer and implementing Light Layers for advanced scene control. By the end of this 69-minute session, acquire the skills to elevate your game visuals to professional standards using Unity's HDRP.
        
Syllabus
 Introduction
 HDRP installation
 Graphics Settings
 Anti-aliasing
 Level overview
 Volume Setup
 Exposure
 Lighting Setup
 Light intensities
 Shadows
 Contact Shadows
 Reflections
 Fog
 Ambient Occlusion
 Lighting Explorer
 Light Layers
 Tone mapping
 White balance
 Bloom
 Depth of field
 Conclusion
Taught by
Unity
Tags
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