Substance B2M
Offered By: LinkedIn Learning
Course Description
Overview
Get started with the Bitmap2Material (B2M) application. Learn how to use this software to generate physically based rendering (PBR) maps from a single-source image.
The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more.
The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more.
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- Menus and toolbars
- The 2D view
- The 3D view: Lights and Cameras
- 3D view: Menu options
- Exploring the parameters area
- Why work with Bitmap2Material inside another application?
- Bitmap2Material Lite
- How to load Bitmap2Material
- Output size and quality
- Method and light equalizer options
- MakeItTile: Legacy version
- MakeItTile: Improved version
- Hue, saturation, and luminosity
- Using the Light Cancellation controls
- Fixing ambient occlusion
- Tweaking the base color
- Normal Intensity and Format
- Low, mid, and high frequencies
- Relief Input
- Detailed normal output
- Setting the Roughness Value
- Roughness Variations From Curves and Softness
- Roughness from curves or color
- Setting the AO balance
- Fixing the AO levels
- Sharpening and denoising values
- Saving your maps for texturing
- Loading your maps into Unreal Engine
- Creating and testing B2M 3 with your UE 4 material
- What's next?
Taught by
Joel Bradley
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