It's About Time - System Design for Mobile Free-to-Play
Offered By: GDC via YouTube
Course Description
Overview
Explore system design for mobile free-to-play games in this 2018 GDC session, focusing on the universal resource of time. Delve into practical approaches covering player levels, progression, economy, and balance. Learn about considerations for battle mechanics, unit balancing, and cost optimization. Gain insights from Scopely's Evan Losi as he breaks down essential elements of game design, from introduction to summary, providing a comprehensive overview of creating engaging and balanced mobile gaming experiences.
Syllabus
Introduction
Overview
What is Systems Design
Player Level
Player Progression
Economy
Considerations
Balance
Battle
Balanced Units
Other Mechanics
Cost
Balancing
Summary
Taught by
GDC
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