YoVDO

Implementing a New Game Engine Feature: From Concept to Execution

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses Prototyping Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the process of implementing a new game engine feature in this 21-minute video tutorial. Learn from personal experiences and insights as you delve into the driving forces behind feature development, prototyping techniques in the Hazel engine, and strategies for handling bugs. Gain valuable knowledge about the evolution of features, from their inception to implementation, and discover how to approach challenges in game engine development. Follow along as the tutorial covers various aspects of feature implementation, including practical examples and real-world scenarios.

Syllabus

- Implementing a new feature
- A story from my past
- The beginning of features
- What drives features?
- Prototyping in Hazel
- Turn that frown upside down
- BUGS
- The real story


Taught by

The Cherno

Related Courses

Code-It-Yourself 3D Graphics Engine - Texturing and Depth Buffers - Part 4
javidx9 via YouTube
DirectX 11 Integration in CryENGINE 3 - Features and Improvements
Nvidia via YouTube
C# Game Engine Code Review - Building a 3D Renderer at 16
The Cherno via YouTube
Rendering Lines in a Game Engine - Game Engine Series
The Cherno via YouTube
Universally Unique Identifiers - Game Engine Series
The Cherno via YouTube